The Tower of Zot

The Tower of Zot

Level 81, ilvl 500

82

Thavnair (X:8.7, Y:8.2)

In the Dark of the Tower

Vrtra, great wyrm of the first brood and the hidden satrap of Radz–at–Han, has bid the Scions cross to Narunnair and mount a foray into the tiny island's unnatural spire─a Telophoroi structure known by the locals as the Tower of Zot.  


Bosses


Minduruva

In the fight against Manusya, there are several attacks to watch out for. Manusya Bio is a tankbuster attack that also inflicts a strong damage-over-time poison and should be removed immediately. Manusya Blizzard III involves the boss firing twelve narrow cones from the center of its hitbox across the arena, so it's important to stand between the marked areas of effect to avoid damage. Manuysa Fire III is a large donut area-of-effect attack that can only be avoided by standing near the boss. Manusya Thunder III consists of multiple areas of effect being fired from the front, back, left, and right of the boss's hitbox, moving towards the edge of the arena. To avoid this attack, players should either move away from the boss or stand diagonally relative to the hitbox until the areas of effect pass. Manusya Bio III covers the entire room except for the area between the boss and the nearest wall, so players should move to the unmarked side to avoid being hit. Additionally, Manusya uses singular versions of these spells as heavy-hitting attacks on the tank. The boss also has a Transmute ability where it marks a location and fires an orb towards it, which then releases the transmuted spell. The first transmuted spell is always Transmute Blizzard III, and at the same time, Minduruva fires a Manusya Bio III. To stay safe, players should stand on the safe side of the boss and between the cones fired from the spell marker. Dhrupad is another attack that targets all non-tank players and inflicts them with a damage-over-time debuff. This attack is used after every Transmute spell cast. Throughout the fight, players should pay attention to the spells being transmuted and move accordingly. The goal is to repeat this process until the boss is defeated.

Sanduruva

Isitva Siddhi is a tankbuster. Prapti Siddhi involves the boss firing a large line AoE at each player one at a time, so players should move out of the AoE marker to avoid it. During Manusya Berserk, five orbs will appear around the room and explode in large AoE circles. If a player is hit by the explosion and survives, they will take heavy damage and receive the Berserk debuff, losing control of their character and attacking the boss wildly. They will then be hit by the Prakamya Siddhi cast immediately afterwards by the boss. To avoid this attack, players should move to the gap in the ring of orbs and then position themselves all the way against the wall directly behind that gap. Prakamya Siddhi is a point-blank AoE that deals heavy damage to any players hit, so players should move out of it to avoid damage. Manusya Stop involves the boss teleporting to the center of the arena and casting a spell that freezes players in place upon expiration. Players will be frozen one at a time, and once a player is stopped, the boss will cast an unavoidable Prapti Siddhi line attack on that player before unfreezing them. To avoid excess damage, players should spread out around the boss and heal through each hit. Manusya Confuse begins with the boss leaping from the arena and dropping down with five orbs disguised as the boss. After a set amount of time, the orbs will drop their disguise and explode, inflicting Berserk. The real boss can be determined by looking for the one that is not performing an emote, and players should run to the wall behind the true boss until after the explosion, similar to the mechanics of Manusya Berserk. These mechanics will repeat until the boss is defeated.

Harbingers Elect: Cinduruva/The Magus Sisters

The fight against Cinduruva and the Magus Sisters begins with only Cinduruva present, but the other bosses from earlier in the dungeon will join soon. Samsara is an unavoidable room-wide AoE attack that needs to be mitigated and healed through. After the first attack, the other sisters will join and cast Delta Attack. Minduruva casts the actual spell, Sanduruva casts Manusya Faith to buff the attack and cause line AoEs to fire across the room, and Cinduruva casts Manusya Reflect, causing the spell to fire from the hitboxes of all three sisters. Delta Attack can be either a variant of Manusya Blizzard III, Manusya Fire III, or Manusya Thunder III. The variant can be determined by the text box that appears on the screen. Blizzard III requires moving between narrow cone AoEs and watching out for proximity markers that drop large glaciers. Thunder III causes Thunder AoEs to fire in a cross pattern from each boss, with varying sizes. Line AoEs also fire across the arena, and players receive a stack marker that requires them to stack together. Fire III requires standing in two donut AoEs while dodging line AoEs. Players also receive AoE markers that require them to spread out. The player AoEs explode after the second donut AoE, so players need to stack and then spread immediately. After each Delta Attack, the bosses use their various skills on the players. It is important to avoid Sanduruva's line AoEs and cleanse Minduruva's debuffs while also dealing with Cinduruva's Samsara and high damage. Defeat Cinduruva first and then focus on the other bosses. Once Cinduruva is defeated, there will be no more Delta Attacks, and the bosses will use the mechanics they used between each Delta Attack. Defeat each boss to complete the dungeon.


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